OUTLINE OF OLLI WORKSHOP ON
COMPUTERS VERSUS HUMANS*
Leader: Theo Pavlidis (t.pavlidis@ieee.org)
Us Versus Them: The notion of computers
as competing with humans in terms of intelligence and cognition has been
around for a long time and it becomes periodically the focus of public
attention. In 1997 the victory of IBM's Deep Blue machine over
the human chess world champion Kasparov generated a fair amount of claims
in the news media that computers were outsmarting humans. (What the news
media did not say was that the Deep Blue team included an international
chess grandmaster.) After 9/11/2001 computers were asked to look for terrorists
in crowds raising issues of privacy as well as questions about the effectiveness
of the measures
How Computers and Humans Differ
in Thinking and Cognition: Our first goal is to demystify the
subject of Computer Intelligence (often called Artificial Intelligence).
Briefly stated, computers are mathematical machines and can deal only
with tasks that are expressed mathematically. In contrast humans have
what is called intuitive intelligence and they can decide on whether,
for example, they like or trust another person without formalizing their
reasoning. We will include a discussion of the fundamental difference
between what is called "machine learning" and human learning.
Computer Programs that Seem to
Perform Human Functions: Our second goal is to show how such
programs work. The following is a broad outline that, in each case, will
discuss examples of both successes and failures of computers
- The basics, including early achievements of computers, such as breaking
the German encryption codes in WW II.
- Finding what People Like: Use of computers to guess customer preferences;
the Netflix challenge; Google and why it works much better on text than
on pictures; Data Mining.
- Games Computers Play: Checkers, Chess, Scrabble, and Jeopardy.
- How Computers read text and how barcodes work.
- Teaching Computers to Talk and to Listen: Voice Synthesis and Speech
Recognition.
- Making Sense of what a Computer Sees: Image Analysis and Computer
Vision.
- Synthetic Images: Medical applications (such as CAT scans) and entertainment
applications (Computer Animation).
- Robotics: Examples from both industrial and home use, as well as cars
driven only by robots (the DARPA challenge).
- Computer Predictions: From the weather to the stock market.
What is Hard for both Computers
and Humans: The third goal is to discuss the limits of mathematics
(and as a result of computers) in dealing with certain problems that seem
to be beyond the abilities of both computers and humans.
Resources: Background
material, including links to several web sites, can be found in
http://www.theopavlidis.com/CvsH/index.htm.
* Copyright ©2010 by Theo Pavlidis |